![]() ![]() Especially following the This is why we all hate DLC: lured blindly into buying something we presume to be an expansion upon the original. ![]() This is why we all hate DLC: lured blindly into buying something we presume to be an expansion upon the original. Given this lackluster first effort, I find myself wondering: Where's all that extra "cut" content? Were they just blowing smoke to sucker people into buying Season Passes? Once again we see why buying Season Passes for vaguely promised content sight unseen is a bad idea. It seemed implied that this content would end up being the story DLC. Someone from Irrational Games, I can't remember whom at the moment, once stated that they had enough content cut from the game which could have constituted a full second game. It's clear this was a quick and dirty cash in by Irrational in order to placate the people complaining that they are taking too long to get DLC out the door. Worse still, this $5 DLC is considered part of the Season Pass. ![]() So the first DLC finally drops and it's a hackneyed horde mode containing no story elements and a focus on gunplay and vigors, the two elements of the game most lacking. Meanwhile, purchasers of the game have been complaining that DLC is slow to come, though many defended the time frame because they had been led to believe by Irrational Games that all DLCs would be story-based (this only made sense as the game lacks multiplayer). Gunplay and vigors were complained about as being clunky and an obstacle, but worth putting up with in order to experience the story and the characters. Gunplay and vigors The combat mechanics in Bioshock Infinite were widely lamented by critics and users alike as the worst element of the game. The combat mechanics in Bioshock Infinite were widely lamented by critics and users alike as the worst element of the game. ![]()
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